Ludum Dare 25 Post Mortem

, 2 min read

This was my first time participating in a game jam. The jam was a blast, although I didn't like the theme: You are the villain. I spent the first hour brainstorming ideas for the theme and ended with a space shooter where you shoot at defenseless transport ships.

The source, the timelapse. I didn't publish a playable version, yet. You can get it from github and swap out the music that's missing, to make it run.

screenshotscreenshot

What was good

  • This is my first game that I pretty much finished. On a single weekend! I did pacman, breakout and pong clones in C# and Lua before, but I never really created a game on my own in such a short amount of time.
  • I learned a ton! (See below)

What went wrong

Too many firsts

  • Only played around with Lua and Love2D for a week
  • Never did a screenlapse before
  • When the jam started, I had no idea how to create a good game soundtrack or where to get them
  • I also added a new library for managing game states on Saturday. I had to move a lot of code around.
  • Particle Systems in Love2D.

At the end I lost my motivation to finish it

Therefore, the last sequence isn't implemented and the game doesn't really end. I am not sure how to stay motivated until the end, next time.

I focused too much on the story instead of making the game work

I want to blame this on the topic for this Ludum Dare. I had a story in mind where the player controls an alien spaceship, shooting at humans. It turned out, that it was difficult to distinguish between aliens and humans. Therefore, I put in a lot of text that explains who you (the player) are.

Maybe there are better way to do this, but a space shooter where you are the villain was probably a bad idea in the first place.

The overall gameplay and mechanics are lacking

Admittedly, I am not a game designer - rather a programmer. But I should put some more effort into this area next time.


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Philipp Hansch

Full Stack Developer

Philipp is a full stack developer currently heavily involved with Rust. Most notably he's a member of the Clippy team where he helps with bugfixing and documentation. You can follow him on Twitter and find him on GitHub as well as Patreon.